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TileId.h File Reference
#include <map>
#include <memory>
#include <mutex>
#include <vector>
#include <osmscout/private/MapImportExport.h>
#include <osmscout/Node.h>
#include <osmscout/Way.h>
#include <osmscout/Area.h>
#include <osmscout/TypeConfig.h>
#include <osmscout/util/GeoBox.h>
#include <osmscout/util/Magnification.h>
#include <osmscout/system/Assert.h>

Classes

class  osmscout::TileId
 A Tile id, uniquely identifing a tile by its level and (unique for the given level) tile coordinates. More...
 

Namespaces

 osmscout