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osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > Member List

This is the complete list of members for osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >, including all inherited members.

AddAttrib(std::string attribName, GLint length, GLuint type, size_t positionOffset)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
AddNewElement(GLuint element)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
AddNewTexture(OpenGLTextureRef texture)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
AddNewVertex(GLfloat vertex)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
AddUniform(const char *uniformName, float value)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
BindBuffers()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
clearData()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
Draw()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetModel() constosmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetNumOfVertices()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetProjection() constosmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
getShaderProgram()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetTexture()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetTextureHeight()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetTextureWidth()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetTextureWidth(int index)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetTextureWidthSum(int index)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
getVAO()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetVerticesNumber()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
GetView() constosmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
InitContext(const std::string &shaderDir, const std::string &vertexShaderFileName, const std::string &fragmentShaderFileName, GLuint projectionShader)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
LoadTextures()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
LoadVertices()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
OpenGLMapData()=defaultosmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >
OpenGLMapData(const OpenGLMapData &)=deleteosmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >
OpenGLMapData(OpenGLMapData &&)=deleteosmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >
operator=(const OpenGLMapData &)=deleteosmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >
operator=(OpenGLMapData &&)=deleteosmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >
SetMapProjection(const OpenGLProjection &mapProjection)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
SetModel()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
SetProjection(float width, float height)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
SetTextureHeight(int textheight)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
SetVerticesSize(int size)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
SetView(float, float)osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
SwapData()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
UseProgram()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline
~OpenGLMapData()osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize >inline