| AddAttrib(std::string attribName, GLint length, GLuint type, size_t positionOffset) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| AddNewElement(GLuint element) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| AddNewTexture(OpenGLTextureRef texture) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| AddNewVertex(GLfloat vertex) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| AddUniform(const char *uniformName, float value) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| BindBuffers() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| clearData() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| Draw() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetModel() const | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetNumOfVertices() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetProjection() const | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| getShaderProgram() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetTexture() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetTextureHeight() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetTextureWidth() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetTextureWidth(int index) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetTextureWidthSum(int index) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| getVAO() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetVerticesNumber() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| GetView() const | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| InitContext(const std::string &shaderDir, const std::string &vertexShaderFileName, const std::string &fragmentShaderFileName, GLuint projectionShader) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| LoadTextures() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| LoadVertices() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| OpenGLMapData()=default | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
| OpenGLMapData(const OpenGLMapData &)=delete | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
| OpenGLMapData(OpenGLMapData &&)=delete | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
| operator=(const OpenGLMapData &)=delete | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
| operator=(OpenGLMapData &&)=delete | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
| SetMapProjection(const OpenGLProjection &mapProjection) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| SetModel() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| SetProjection(float width, float height) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| SetTextureHeight(int textheight) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| SetVerticesSize(int size) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| SetView(float, float) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| SwapData() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| UseProgram() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
| ~OpenGLMapData() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |