AddAttrib(std::string attribName, GLint length, GLuint type, size_t positionOffset) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
AddNewElement(GLuint element) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
AddNewTexture(OpenGLTextureRef texture) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
AddNewVertex(GLfloat vertex) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
AddUniform(const char *uniformName, float value) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
BindBuffers() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
clearData() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
Draw() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetModel() const | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetNumOfVertices() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetProjection() const | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
getShaderProgram() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetTexture() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetTextureHeight() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetTextureWidth() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetTextureWidth(int index) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetTextureWidthSum(int index) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
getVAO() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetVerticesNumber() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
GetView() const | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
InitContext(const std::string &shaderDir, const std::string &vertexShaderFileName, const std::string &fragmentShaderFileName, GLuint projectionShader) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
LoadTextures() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
LoadVertices() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
OpenGLMapData()=default | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
OpenGLMapData(const OpenGLMapData &)=delete | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
OpenGLMapData(OpenGLMapData &&)=delete | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
operator=(const OpenGLMapData &)=delete | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
operator=(OpenGLMapData &&)=delete | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | |
SetMapProjection(const OpenGLProjection &mapProjection) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
SetModel() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
SetProjection(float width, float height) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
SetTextureHeight(int textheight) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
SetVerticesSize(int size) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
SetView(float, float) | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
SwapData() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
UseProgram() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |
~OpenGLMapData() | osmscout::OpenGLMapData< TexturePixelType, TexturePixelSize > | inline |