| libosmscout 0.1
    | 
Helper for rendering labels following some path. More...
#include <LabelPath.h>
| Public Member Functions | |
| void | AddPoint (const Vertex2D &point) | 
| double | AngleAtLength (double offset) const | 
| double | AngleAtLengthDeg (double offset) const | 
| double | GetLength () const | 
| LabelPath (double minSegmentLength=5) | |
| Vertex2D | PointAtLength (double offset) const | 
| bool | TestAngleVariance (double startOffset, double endOffset, double maximumAngle) const | 
| Test how squiggly is path in given offsets. | |
| virtual | ~LabelPath () | 
Helper for rendering labels following some path.
TODO: implement Bezier curves ?
| 
 | explicit | 
| 
 | virtual | 
| void osmscout::LabelPath::AddPoint | ( | const Vertex2D & | point | ) | 
| double osmscout::LabelPath::AngleAtLength | ( | double | offset | ) | const | 
References osmscout::Segment::angle.
Referenced by AngleAtLengthDeg(), and osmscout::LabelLayouter< NativeGlyph, NativeLabel, TextLayouter >::RegisterContourLabel().
| double osmscout::LabelPath::AngleAtLengthDeg | ( | double | offset | ) | const | 
References AngleAtLength().
Referenced by osmscout::LabelLayouter< NativeGlyph, NativeLabel, TextLayouter >::RegisterContourLabel().
| 
 | inline | 
| Vertex2D osmscout::LabelPath::PointAtLength | ( | double | offset | ) | const | 
| bool osmscout::LabelPath::TestAngleVariance | ( | double | startOffset, | 
| double | endOffset, | ||
| double | maximumAngle | ||
| ) | const | 
Test how squiggly is path in given offsets.
It return true if angle between first path segment (on startOffset) and any following (until endOffset) is lesser than required maximum.
| startOffset | |
| endOffset | |
| maximumAngle | in radians | 
References osmscout::Segment::angle, osmscout::AngleDiff(), osmscout::Segment::length, and osmscout::Segment::offset.
Referenced by osmscout::LabelLayouter< NativeGlyph, NativeLabel, TextLayouter >::RegisterContourLabel().