#include <OpenGLMapData.h>
◆ OpenGLTexture() [1/3]
osmscout::OpenGLTexture::OpenGLTexture |
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default |
◆ OpenGLTexture() [2/3]
◆ OpenGLTexture() [3/3]
◆ ~OpenGLTexture()
osmscout::OpenGLTexture::~OpenGLTexture |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ data
unsigned char* osmscout::OpenGLTexture::data =nullptr |
◆ fromOriginY
size_t osmscout::OpenGLTexture::fromOriginY =0 |
◆ height
size_t osmscout::OpenGLTexture::height =0 |
◆ size
size_t osmscout::OpenGLTexture::size =0 |
◆ width
size_t osmscout::OpenGLTexture::width =0 |
The documentation for this class was generated from the following file: