Three dimensional coordinate (floating point values, negative coordinates possible).
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#include <Pixel.h>
Three dimensional coordinate (floating point values, negative coordinates possible).
◆ Vertex3D() [1/3]
osmscout::Vertex3D::Vertex3D |
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| ) |
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default |
The default constructor creates an uninitialized instance (for performance reasons).
◆ Vertex3D() [2/3]
osmscout::Vertex3D::Vertex3D |
( |
const Vertex3D & |
other | ) |
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default |
◆ Vertex3D() [3/3]
osmscout::Vertex3D::Vertex3D |
( |
double |
x, |
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double |
y |
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) |
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inline |
◆ GetX()
double osmscout::Vertex3D::GetX |
( |
| ) |
const |
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inline |
◆ GetY()
double osmscout::Vertex3D::GetY |
( |
| ) |
const |
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inline |
◆ GetZ()
double osmscout::Vertex3D::GetZ |
( |
| ) |
const |
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inline |
◆ operator<()
bool osmscout::Vertex3D::operator< |
( |
const Vertex3D & |
other | ) |
const |
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inline |
◆ operator==()
bool osmscout::Vertex3D::operator== |
( |
const Vertex3D & |
other | ) |
const |
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inline |
◆ Set() [1/2]
void osmscout::Vertex3D::Set |
( |
double |
x, |
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double |
y |
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) |
| |
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inline |
◆ Set() [2/2]
void osmscout::Vertex3D::Set |
( |
double |
x, |
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double |
y, |
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double |
z |
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) |
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inline |
◆ SetX()
void osmscout::Vertex3D::SetX |
( |
double |
x | ) |
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inline |
◆ SetY()
void osmscout::Vertex3D::SetY |
( |
double |
y | ) |
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inline |
◆ SetZ()
void osmscout::Vertex3D::SetZ |
( |
double |
z | ) |
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inline |
The documentation for this class was generated from the following file: