#include <LabelLayouter.h>
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| bool | basemap {false} |
| | true when label is for object from basemap database
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| size_t | priority {std::numeric_limits<size_t>::max()} |
| | LabelPriority is used to determine the order of labels and to decide which label to show when there is a collision.
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| ObjectFileRef | ref |
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◆ LabelPriority() [1/2]
| osmscout::LabelPriority::LabelPriority |
( |
| ) |
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default |
◆ LabelPriority() [2/2]
| osmscout::LabelPriority::LabelPriority |
( |
size_t |
priority, |
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bool |
basemap, |
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const ObjectFileRef & |
ref |
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) |
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inline |
◆ operator!=()
| bool osmscout::LabelPriority::operator!= |
( |
const LabelPriority & |
other | ) |
const |
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inline |
◆ operator<()
| bool osmscout::LabelPriority::operator< |
( |
const LabelPriority & |
other | ) |
const |
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inline |
◆ operator<=()
| bool osmscout::LabelPriority::operator<= |
( |
const LabelPriority & |
other | ) |
const |
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inline |
◆ operator<<
| std::ostream & operator<< |
( |
std::ostream & |
stream, |
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const LabelPriority & |
prio |
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) |
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friend |
◆ basemap
| bool osmscout::LabelPriority::basemap {false} |
◆ priority
| size_t osmscout::LabelPriority::priority {std::numeric_limits<size_t>::max()} |
◆ ref
The documentation for this struct was generated from the following file: