#include <DBLoadJob.h>
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| bool | AddTileDataToMapData (QString dbPath, const QList< osmscout::TileRef > &tiles, osmscout::MapData &data) |
| | Add tile data to map data.
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| void | Close () override |
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| | DBLoadJob (osmscout::MercatorProjection lookupProjection, unsigned long maximumAreaLevel, bool lowZoomOptimization, bool closeOnFinish=true, bool loadBasemap=false) |
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| QMap< QString, QMap< osmscout::TileKey, osmscout::TileRef > > | GetAllTiles () const |
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| bool | IsFinished () const |
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| void | Run (const DBInstanceRef &basemapDatabase, const std::list< DBInstanceRef > &databases, ReadLock &&locker) override |
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| | ~DBLoadJob () override |
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◆ DBLoadJob()
| osmscout::DBLoadJob::DBLoadJob |
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osmscout::MercatorProjection |
lookupProjection, |
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unsigned long |
maximumAreaLevel, |
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bool |
lowZoomOptimization, |
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bool |
closeOnFinish = true, |
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bool |
loadBasemap = false |
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) |
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◆ ~DBLoadJob()
| osmscout::DBLoadJob::~DBLoadJob |
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| ) |
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override |
◆ AddTileDataToMapData()
◆ Close()
| void osmscout::DBLoadJob::Close |
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| ) |
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override |
◆ databaseLoaded
| void osmscout::DBLoadJob::databaseLoaded |
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QString |
dbPath, |
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QList< osmscout::TileRef > |
tiles |
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) |
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signal |
◆ finished
◆ GetAllTiles()
◆ IsFinished()
| bool osmscout::DBLoadJob::IsFinished |
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const |
◆ onTileStateChanged
| void osmscout::DBLoadJob::onTileStateChanged |
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QString |
dbPath, |
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const osmscout::TileRef |
tile |
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) |
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protectedslot |
◆ Run()
| void osmscout::DBLoadJob::Run |
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const DBInstanceRef & |
basemapDatabase, |
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const std::list< DBInstanceRef > & |
databases, |
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ReadLock && |
locker |
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) |
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override |
◆ tileStateChanged
| void osmscout::DBLoadJob::tileStateChanged |
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QString |
dbPath, |
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const osmscout::TileRef |
tile |
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) |
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signal |
The documentation for this class was generated from the following files: